New Media and Video Game Theory
Video gaming has been advancing and changing the way that they provide their entertainment. Some of these games rely on cut scenes to get the story moving, while others are supporters of telling the story mainly through the environment and dialogue with other characters rather than yanking control from you and have you watch a 10 minute cut scene. There are also games that are able to combine both of these kinds of storytelling in order to fully immerse you.
The best way to convey this topic is a mix of both video and audio. They both add to the atmosphere of a video game. I plan to maybe show clips of video games and maybe showing the differences in interactivity between them. I also want to record narration to maybe tell my point. I want to make the point that video games are moving towards the more cinematic. Video games used to simply rely on game play. This no longer seems to be the case. As the technology advances, it has been used to further the realism of the game. This point will be made through a mix of my narration and game play footage.
I plan on using the sources:
Computer game modders’ motivations and sense of community: A mixed-methods approachNew Media & Society December 2014 16:1249-1267, first published on September 24, 2013
Brand interactivity and its effects on the outcomes of advergame playNew Media & Society December 2014 16:1268-1286, first published on September 18, 2013
Does game studies have “Complete Confidence in Its Own Legitimacy?”New Media & Society December 2014 16:1332-1337,
I also want to make a point of the McCloud reading and adstraction
Sound Engineering by Shipka
Also Language in the Landscape, but apply it to game design.
For my remediation topic, I plan on using my horror story audio and placing it on top of my technology video. This will completely change the meaning of the video, as well as the audio. It won't take place in an abandoned asylum anymore. I hope to use my existing narration, but play around with it enough to make it different from the story I had told before.
Brand interactivity and its effects on the outcomes of advergame playNew Media & Society December 2014 16:1268-1286, first published on September 18, 2013
Does game studies have “Complete Confidence in Its Own Legitimacy?”New Media & Society December 2014 16:1332-1337,
I also want to make a point of the McCloud reading and adstraction
Sound Engineering by Shipka
Also Language in the Landscape, but apply it to game design.
For my remediation topic, I plan on using my horror story audio and placing it on top of my technology video. This will completely change the meaning of the video, as well as the audio. It won't take place in an abandoned asylum anymore. I hope to use my existing narration, but play around with it enough to make it different from the story I had told before.